| Melee Weapons |
|---|
| Da Vulcha's Klaws:
On any turn that Zagstruk charges, he counts as having a power klaw that strikes in normal Initiative order (remember that with Zagstruk's Furious Charge this will be resolved at Initiative 4). |
| Choppa:
Choppas count as a normal close combat weapon. |
| Abilities |
|---|
| Swoop Attack:
Zagstuk and da Vulcha Boyz must enter the battle via Deep Strike. They may not shoot that turn, but to represent their swooping dive into the enemy ranks they may assault that turn (provided they are close enough). If the Vulcha Squad assaults the turn it Deep Strikes into play, remove D3 Stormboyz at the beginning of combat as crash landing casualties. |
| Violent Temper:
Should this unit ever fail a Morale check, Zagstruk will execute a member of the unit to restore order. The unit is instead counted as passing the test, but a Stormboy model must be removed as a casualty as a result. If Zagstruk is on his own, the Violent Temper rule does not apply. |
| Waaagh!:
Once per game, the Ork player can declare a Waaagh! during his Shooting phase. This may not normally be declared on the first turn, all friendly Ork infantry units have the 'fleet' rule (not Gretchin units, they're far too weedy for a proper Waaagh!). If a unit rolls a 1 when making this Waaagh! movement, the Orks start fightin before they get to the enemy. One model from that unit takes a single wound. Note that the unit may still move an inch, and assault as normal. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Zagstruk | 5 | 2 | 4 | 4 | 2 | 3 | 4 | 9 | 4+ |
| Wargear |
|---|
| Stikkbomb:
Stikkbombz count as frag grenades in all respects. |
| Cybork Body:
A model with a Cybork body has a 5+ Invulnerable saving throw. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Slugga | 12" | 4 | 6 | Pistol |