Mad Dok Grotsnik

(Entry)
Type: unit
EntryId: a209-10ec-9860-7ac7
Hidden: false
Costs: 160 Points

Profiles:

Abilities
One Scalpel Short of a Medpack:

Grotsnik is fearless, as is any unit he joins. Furthermore, Grotsnik is so bloodthirsty that he will always move as fast as possible towards the nearest enemy, assaulting it if possible. This bloodlust is conferred to any unit he joins. This means that once Dok Grotsnik has joined a unit, he may not leave it unless he is the last remaining member of that unit.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Furious Charge:

In a turn in which they assaulted into combat they add +1 to both their Initiative and Strength characteristics when attacking in close combat (note that this has no effect on the Initiative tests for sweeping advances).

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Waaagh!:

Once per game, the Ork player can declare a Waaagh! during his Shooting phase. This may not normally be declared on the first turn, all friendly Ork infantry units have the 'fleet' rule (not Gretchin units, they're far too weedy for a proper Waaagh!). 

If a unit rolls a 1 when making this Waaagh! movement, the Orks start fightin before they get to the enemy. One model from that unit takes a single wound. Note that the unit may still move an inch, and assault as normal.

Unit WSBSSTWIALdSv
Dok Grotsnik

5

2

4

5

3

3

4

9

4+

Melee Weapons Ability
Power Klaw

A Power Klaw counts as a Power Fist.

Weapons RangeStr.APTypeNotes
Slugga

12"

4

6

Pistol

Wargear
'Urty Syringe:

An 'urty syringe is a Poisoned 4+ close combat weapon.

Dok's Tools:

A model with this ability confers the Feel No Pain ability to his unit.

Cybork Body:

A model with a Cybork body has a 5+ Invulnerable saving throw.

Used By (1)
Orks(Catalogue)