Vanguard Obyron

(Entry)
Type: unit
EntryId: b1c3-f8e7-45b2-7359
Hidden: false
Costs: 160 Points

Constraints:

max(roster): 1
Rules (1)
Reanimation Protocols
If a unit with Reanimation Protocols takes one or more casualties, place counters or other suitable markers next to the unit to remind you how many casualties were taken. If the unit makes a fall back move, remove any counters from it.


At the end of the phase, after any Morale checks have been taken and fall back moves have been made, roll a D6 for each Reanimation Protocols counter next to the unit. On a 1, 2, 3 or 4 the damage is too severe and no self-repair occurs - nothing happens. On a 5 or 6, a Necron reassembles itself and continues to fight - return one of the slain models to play with a single Wound, placed in coherency with a model from its unit that has not itself returned through Reanimation Protocols this phase. Models returning to play in this fashion must be placed at least 1" from enemy models. If the model's unit is engaged in close combat, the model immediately piles in. Models that cannot be placed in this way do not return.


Reanimation Protocols rolls cannot be attempted if the unit has been destroyed - once the last model has been removed as a casualty, remove all your counters. Note that characters do not count as part of the unit for the purposes of Reanimation Protocol - if a character is the only survivor of a unit, his presence is not sufficient to allow a Reanimation Protocols roll, so remove any remaining counters. Once all Reanimation Protocols rolls have been made for a unit (pass or failed) remove all your counters from the unit.

Profiles:

Wargear
Ghostwalk Mantle:

Obyron can use the Ghostwalk Mantle in his Movement phase instead of moving normally. If he does, Obyron and his unit are removed from the tabletop and replaced together anywhere on the board using the rules for Deep Strike. Unlike other veils of darkness, the Ghostwalk Mantle can even be used if Obyron or his unit are locked in combat. Any enemy units no longer locked in combat as a result of this move consolidate immediately.

Sempiternal Weave:

A model with Sempiternal Weave has a 2+ Armour save.

Abilities
Cleaving Counterblow:

When enemies attampt to strike Obyron in close combat, keep a track of the number of Attacks that fail To Hit (misses that are successfully re-rolled do not count towards this total) before Obyron makes his own attacks. For each miss, Obyron makes a bonus Attack (up to a maximum of 6 bonus Attacks) when it is his turn to strike. Enemy misses that occur after Obyron has attacked do not generate bonus Attacks. Any bonus Attacks not used by the end of the Assault phase are lost.

The Vanguard's Duty:

If Obyron uses his Ghostwalk Mantly, he does not scatter providing that he aims to arrive within 6" of Zahndrekh. Furthermore, if an enemy unit launches an assault on Zahndrekh's unit, Obyron immediately leaves his unit and must line in to that combat, regardless of how far from it he is - we assume he uses the Ghostwalk Mantle to reach his master's side. Any enemy units no longer locked in combat as a result of this pile in move immediately consolidates. If Obyron is embarked on a transport or in a building when this special rule is triggered, ignore the normal rules for disembarkation - Obyron is simply removed from his current location and 'piled in' to Zahndrekh's combat.

Ever-living:

If a model with this special rule is removed as a casualty, do not add a Reanimation Protocols counter to its unit. Instead place an Ever-living counter where the model was removed from play. At the end of the phase, roll for this counter, just as you would for a Reanimation Protocols counter.

If the model had joined a unit when it was removed as a casualty, and the roll was passed, it must be returned to play with a single Wound, in coherency with that unit as explained in Reanimation Protocols. If the model had not joined a unit when it was removed as a casualty, it must be returned to play, with a single Wound, within 3" of the counter. In either case, the model must be placed at least 1" away from enemy models. If the model is placed in coherency with one or more friendly units that it is eligible to join, it automatically joins one of those units (your choice). If the model was  locked in close combat when it 'died', and the combat is ongoing, then it must immediately pile in. If the returning model cannot be placed, for whatever reason, it is lost and does not return. If the roll was failed, remove the counter from play.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Unit WSBSSTWIALdSv
Vangard Obyron

6

4

5

5

3

2

3

10

2+

Melee Weapons
Warscythe:

A Warscythe is a two-handed close combat weapon. Attacks made with a warscythe are resolved with a +2 Strength Bonus. Additionally, hits with a warscythe roll 2D6 Armour Penetration. Armour saves are not permitted against Wounds caused by a warscythe.

Used By (2)
Necrons(Catalogue)