| Melee Weapons |
|---|
| Empathic Obliterator:
If Trazyn kills one or more enemies in close combat, the Empathic Obliterator unleashes a psionic shockwave. This occurs after all blows have been struck, but before the Assault Results are determined. To resolve the psionic shockwave, roll a D6 for every model in the combat (friendly or enemy) with the same name on their characteristic profile as a model slain by Trazyn that phase. If the score is 4 or more, that model suffers a Wound (armour saves are taken as normal). For example, if Trazyn slew a Space Marine Sergeant, roll for all other Space Marine Sergeants in the combat; if Trazyn slew an Ork Boy, roll for all other Ork Boyz in combat. |
| Abilities |
|---|
| 'Excellent! Another Piece for the Collection':
Trazyn is a scoring unit and can claim objectives. |
| Surrogate Hosts:
If Trazyn is removed from play as a casualty, roll a D6. On a score of 1, remove Trazyn from play as normal. If the score is 2 or more, randomly choose another model from all the friendly Lychguards, Crypteks, Necron Lords and Overlords on the table (not counting special characters). Remove the nominated model from play as a casualty, and return Trazyn to play in its place - his remaining Wounds are now equal to the number of Wounds the removed model had remaining. Trazyn only awards kill points once he has been slain and does not return. Models removed because they have been replaced by Trazyn award kill points as normal. |
| Ever-living:
If a model with this special rule is removed as a casualty, do not add a Reanimation Protocols counter to its unit. Instead place an Ever-living counter where the model was removed from play. At the end of the phase, roll for this counter, just as you would for a Reanimation Protocols counter. If the model had joined a unit when it was removed as a casualty, and the roll was passed, it must be returned to play with a single Wound, in coherency with that unit as explained in Reanimation Protocols. If the model had not joined a unit when it was removed as a casualty, it must be returned to play, with a single Wound, within 3" of the counter. In either case, the model must be placed at least 1" away from enemy models. If the model is placed in coherency with one or more friendly units that it is eligible to join, it automatically joins one of those units (your choice). If the model was locked in close combat when it 'died', and the combat is ongoing, then it must immediately pile in. If the returning model cannot be placed, for whatever reason, it is lost and does not return. If the roll was failed, remove the counter from play. |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Phaeron:
A Phaeron, and any unit he is with, have the Relentless special rule. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Trazyn the Infinite | 4 | 4 | 5 | 5 | 3 | 2 | 3 | 10 | 3+ |
| Wargear |
|---|
| Mindshackle Scarabs:
At the start of the Assault phase, after assault moves have been made, but before any blows are struck, randomly select an enemy model in base contact with the bearer of the mindshackle scarabs. That model must immediately take a Leadership test on 3D6. If the test is passed, the mindshackle scarabs have no effect. If the test is failed, the victim strikes out at his allies. Instead of attacking normally, he inflicts D3 hits on his own unit when it is his turn to attack. These hits are resolved at the victim's Strength, and benefit from any abilities and penalties from his close combat weapons (the controller of the mindshackle scarabs choose which, if there is a choice). If he is still alive, the victim returns to normal once all blows in that round of combat have been struck. |