Hernkyn Yaegirs

(Unit)
Type: unit
Category: Troops
Categories: Troops
EntryId: bf56-9d06-4b7b-2551
Hidden: false
Options (1)

Profiles:

Abilities
Infiltrate:

Units with this special rule are deployed last, after all other units (friends and foe) have been deployed. If both sides have infiltrators, the players roll-off and the winner decides who goes first, and then alternate deploying these units. Infiltrators may be set up anywhere on the table that is more than 12" from any enemy unit, as long as no deployed enemy unit can draw a line of sight to them. This includes inside a building (see page 83), as long as the building is more than 12" from any enemy unit. Alternatively, they may be set up anywhere on the table that is more than 18" from any enemy unit, even in plain sight. 

If a unit with this ability is deployed inside a transport vehicle, it cannot infiltrate. Infiltrate also confers a special outflank move to units of infiltrators that are kept in reserve.

Eye of the Ancestors:

When an enemy unit destroys a Votann unit with this rule, they gain a Judgement token. Each unit may have up to 2 tokens in total.

When a Votann unit makes an attack against a unit with one or more Judgement tokens, apply the following (these abilities are cumulative):

1 - The attacker gains the Preferred Enemy special rule.

2 - The attacker gains the Rending special rule

Steady Advance:

"When running the model always move up to 3" instead of the normal D6". If the unit rolls less than 3" on a difficult terrain test, it may instead move 3".

Wargear
Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.