| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Mogul Kamir | 4 | 3 | 3 | 3 | 2 | 3 | 3 | 8 | 5+ |
| Wargear |
|---|
| Cyber-steed:
On a turn that Mogul Kamir charges he receives +D3 Attacks instead of +1 |
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Abilities |
|---|
| Khanasan's Fiercest:
Mogul Kamir and his unit of Rough Riders have the Furious Charge ability. Whilst Mogul Kamir is alive, he and his unit are Fearless |
| Vicious Temperament:
As long as Mogul Kamir is alove, he and his unit are subject to the Rage special rule |
| Melee Weapons |
|---|
| Hunting Lance:
Rough Riders use their hunting lances the first time they charge into close combat, after which they cannot be used again. When they charge into close combat, a unit armed with hunting lances counts as being armed with power weapons that strike at strength and initiative 5. Models using a hunting lance cannot gain an extra attack from having an additional close combat weapon. |
| Close-Combat Weapon:
Weapons like chainswords, rifle butts, combat blades, bayonets, etc., do not confer any particular bonus to the model using them. Remember that, in close combat, pistols count as normal close combat weapons and so the Strength and AP of the pistol are ignored. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Bolt Pistol | 12" | 4 | 5 | Pistol |