Techpriest Enginseer

(Entry)
Type: unit
LinkId: e413-5b6e-b5ba-eb52
Hidden: false
Costs: 45 Points

Constraints:

max: 2
Options (2)

Profiles:

Abilities
Blessings of the Omnissiah:

A Techpriest in base contact with a damaged vehicle in the Shooting phase can attempt to repair it instead of firing, unless he is falling back or has gone to ground. Roll a D6 and add 1 for each Servitor with a servo-arm in the unit. If the result is a 5 or more, then a Weapon Destroyed or an Immobilised result (owning player's choice) is repaired. If a Weapon Destroyed result is repaired, that weapon can be fired in the following Shooting phase.

Melee Weapons
Servo-arm:

A servo-arm grants a model and additional close combat attack that strikes at Initiative 1, Strength 8 and ignores armour saves.

Power Weapon:

Models wounded in close combat by the attacks of a model armed with a power weapon are not allowed armour saves.

Unit WSBSSTWIALdSv
Techpriest Enginseer

3

3

3

3

1

3

1

8

3+

Weapons RangeStr.APTypeNotes
Laspistol

12"

3

-

Pistol

Wargear
Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Used By (1)
Imperial Guard(Catalogue)