| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Astropath | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
| Abilities |
|---|
| Telepathic Relay:
Whilst the Astropath is alive, you add 1 to any of your reserve rolls. In addition, if any of your units arrive using the outflank rule, you can re-roll the dice used to determine which board edge these squads arrives from. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Laspistol | 12" | 3 | - | Pistol |
| Melee Weapons |
|---|
| Close-Combat Weapon:
Weapons like chainswords, rifle butts, combat blades, bayonets, etc., do not confer any particular bonus to the model using them. Remember that, in close combat, pistols count as normal close combat weapons and so the Strength and AP of the pistol are ignored. |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |