| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Colonel 'Iron Hand' Straken | 5 | 4 | 6 | 4 | 3 | 3 | 3 | 9 | 3+ |
| Abilities |
|---|
| Gung-ho:
Colonel Straken has the Fearless universal special rule, as does his Command Squad |
| Cold Steel and Courage:
Friendly units within 12" of Straken have the Counter-attack and Furious Charge universal special rules. This includes Colonel Straken and his Command Squad. |
| Man of Adamantium:
Straken's close combat attacks ignore armour saves and roll and additional D6 for armour penetration. |
| Senior Officer:
The Company commander can issue up to two orders each turn. He has a command radius of 12". Company Commanders can use the "Bring it Down!", "Fire on my Target!", "Get Back in the Fight!", "First Rank, FIRE! Second Rank, FIRE!", "Incoming!", and "Move! Move! Move!" orders. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Plasma Pistol | 12" | 7 | 2 | Pistol, Gets Hot! | |
| Shotgun | 12" | 3 | - | Assault 2 |
| Melee Weapons |
|---|
| Close-Combat Weapon:
Weapons like chainswords, rifle butts, combat blades, bayonets, etc., do not confer any particular bonus to the model using them. Remember that, in close combat, pistols count as normal close combat weapons and so the Strength and AP of the pistol are ignored. |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Refractor Field:
A refractor field grants the bearer a 5+ invulnerable save |