| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Officer of the Fleet | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 5+ |
| Abilities |
|---|
| Intercept Reserves:
Whilst the Officer of the Fleet is alive, your opponent must subtract 1 from all of his reserve rolls. in addition, if any enemy units arrive using the outflank rule, you may choose to make your opponent re-roll the dice used to determine which board edge these squads arrive from. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Laspistol | 12" | 3 | - | Pistol |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Melee Weapons |
|---|
| Close-Combat Weapon:
Weapons like chainswords, rifle butts, combat blades, bayonets, etc., do not confer any particular bonus to the model using them. Remember that, in close combat, pistols count as normal close combat weapons and so the Strength and AP of the pistol are ignored. |