Hammerhand

(Entry)
Type: upgrade
EntryId: e700-64d8-75d2-6f2a
Hidden: false

Constraints:

max: 1

Profiles:

Psychic Power
Hammerhand:

This power is used during the Assault phase in either player's turn, after assault moves have been made, but before any blows have been struck. If the Psychic test is passed, all models in the unit (including independent characters) have +1 Strength until the end of the Assault phase. Note that this Strength bonus is applied before any other modifiers, such as for Nemesis Daemon hammers and so forth.