| Melee Weapons |
|---|
| Anointed Blade:
The Anointed Blade is a Nemesis Force Sword. Additionally, any failed attempts To Wound made with it can be re-rolled. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Brother Champion | 7 | 4 | 4 | 4 | 1 | 5 | * | 10 | 2+ |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Storm Bolter | 24" | 4 | 5 | Assault 2 |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Psyk-out Grenade:
When a unit equipped with Psyk-out Grenades launches an assault, any Daemons or Psykers in the assaulted unit(s) are reduced to Initiative 1 for the remainder of the phase. |
| Iron Halo:
An Iron Halo confers a 4+ invulnerable save. |
| Abilities |
|---|
| The Aegis:
If an enemy Psyker attempts to target a model with the Aegis special rule (or a unit that contains a model with the Aegis special rule) he suffers a -1 Penalty to his Leadership for the purposes of his Psychic test. A psychic power that does not specifically target a unit with the Aegis special rule does not suffer this penalty, even if the unit with the Aegis special rule is affected by the psychic power. |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| The Perfect Warrior:
In the Assault phase, after assault moves have been made, but before any blows are struck, you must choose one of the following battle stances for the Brotherhood Champion to adopt: Sword Storm: The model makes a single attack on every enemy model in base contact with him (note that he does not receive bonus attacks for charging). Blade Shield: The model cannot attack this turn, but re-rolls failed saving throws until the end of the phase. Rapier Strike: The model makes D3 attacks this turn (D3+1 if he charged). These attacks are resolved at Initiative 10 and must be directed against a single independent character or monstrous creature in base contact. |
| Preffered Enemy (Daemons):
Units with this ability can always re-roll their rolls to hit in close combat against Daemons. This ability does not work when attacking vehicles without a Weapon Skill characteristic. |
| Psyker (Mastery Level 1):
This model is a Psyker who follows the rules for Psyker Mastery Level. |
| Titan's Herald:
On a player turn in which he assaults, a Brotherhood Champion and all members of a squad he joined can re-roll failed rolls to hit. |
| Psychic Power |
|---|
| Hammerhand:
This power is used during the Assault phase in either player's turn, after assault moves have been made, but before any blows have been struck. If the Psychic test is passed, all models in the unit (including independent characters) have +1 Strength until the end of the Assault phase. Note that this Strength bonus is applied before any other modifiers, such as for Nemesis Daemon hammers and so forth. |
| Heroic Sacrifice:
This power can be used when the Brotherhood Champion is removed as a casualty during either player's Assault phase. If the Psychic test is successful, the Brotherhood Champion immediately makes a single attack against one enemy model that was in base contact when he died. If this attack hits, both models are removed as casualties with no saves of any kind allowed. If the attack misses, only the Brotherhood Champion is removed as a casualty. |