Daemonblade

(Entry)
Type: upgrade
EntryId: a633-a809-f819-bf7d
Hidden: false
Costs: 15 Points

Constraints:

max: 1

Profiles:

Melee Weapons
Daemonblade:

A Daemonblade is a two-handed close combat weapon. In addition, every Daemonblade has two Daemonic powers randomly generated from the following list before the army is deployed. If the same result is rolled twice, you can choose the Daemonblade's second daemonic power.

Roll 2D6

2-3 Warpflame: Attacks made with it are resolved at +3 Strength.

4 Unholy Speed: The wielder gains +3 attacks.

5 Etherblade: Armour saves cannot be taken against wounds caused by the Daemonblade.

6 Vampyre: When the Daemonblade inflicts an unsaved wound, its wielder immediately gains +1 Wound (to a maximum of 10)

7 Daemonic Feud: Close combat attacks from this sword always wound Daemons on a roll of 2+. Furthermore, Daemons must re-roll any successful Invulnerable saves against any wounds thus caused.

9 Deathlust: The bearer of the Daemonblade has the Furious Charge and Rage special rules.

10 Daemon Venom: Attacks made with this Daemonblade have the Poisoned (2+) special rule.

11-12 Familiar: The bearer counts as being one Mastery level higher than normal. In addition, the Daemonblade is a Force Weapon.