unit
Dedicated Transport
Dedicated Transport
3b41-dd5b-2895-c947
false
| Vehicle | BS | F | S | R |
|---|---|---|---|---|
| Razorback | 4 | 11 | 11 | 10 |
| Transport | Capacity | Access Points | Fire Points |
|---|---|---|---|
| Razorback | 6 | One on each side, rear | None. |
| Wargear |
|---|
| Smoke Launchers: Once per game, after completing its move, a vehicle with smoke launchers can trigger them (it doesn’t matter how far it moved). Place some cotton wool or other suitable marker on or around the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used its smoke launchers, but will count as obscured in the next enemy Shooting phase, receiving a 4+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if its crew are shaken or stunned. It is worth pointing out that some armies might use different versions of smoke launchers, which have slightly different rules. As normal, the rules in the Codex take precedence. |
| Searchlight: Searchlights are used when the Night Fighting rule is in effect. If a vehicle has a searchlight it must still use the night fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the shooting phase, any other unit that fires at the illuminated unit does not use the Night fighting rules. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect. |
| Abilities |
|---|
| Psychic Pilot: A vehicle with this special rule is treated as being a Psyker (Mastery level 1) and Leadership 10 for the purposes of Psychic tests and Psychic Hoods. If the vehicle suffers the Perils of the Warp, treat it as a glancing hit. |
| The Aegis: If an enemy Psyker attempts to target a model with the Aegis special rule (or a unit that contains a model with the Aegis special rule) he suffers a -1 Penalty to his Leadership for the purposes of his Psychic test. A psychic power that does not specifically target a unit with the Aegis special rule does not suffer this penalty, even if the unit with the Aegis special rule is affected by the psychic power. |
| Psychic Power |
|---|
| Fortitude: This power can be used in the Grey Knight's Movement phase. If the Psychic test is successful, any crew shaken and crew stunned results already on the vehicle are nullified and no longer apply. |
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