Quicksilver

(Entry)
Type: upgrade
EntryId: 364f-c0b2-a5cb-4595
Hidden: false
Costs: 5 Points

Constraints:

max: 1

Profiles:

Psychic Power
Quicksilver:

This power can be used at the start of the Librarian's Movement phase. If the Psychic test is successful, choose a friendly unit within 6" (which can be the Librarian and the unit he has joined). That unit is Initiative 10 for the rest of the turn.