Psychotroke Grenades

(Entry)
Type: upgrade
EntryId: 04d5-dc71-0ba0-db4f
Hidden: false
Costs: 15 Points

Constraints:

max: 1

Profiles:

Wargear
Psychotroke Grenades:

When a unit equipped with Psychotroke grenades launches an assault, or is assaulted, roll a D6 for each enemy unit being assaulted or assaulting to see what the effect is. The effects of Psychotroke Gas only ever last for the duration of a single Assault phase.

1 What's this? Smells a bit odd: The unit has resisted the gas - there is no effect.

2 Suddenly, it's all so clear: The enemy unit is hit automatically in this Assault phase. They can still fight, but with a maximum of 1 Attack per model.

3 Those enemies aren't real: The enemy is caught so utterly unprepared that you can re-roll to hit against the enemy unit during this Assault phase.

4 They're horrible!: The enemy unit is reduced to Leadership 2 for the remainder of the Assault phase.

5 The world is spinning: The enemy unit is reduced to Initiative 1 for the remainder of the Assault phase.

6 They're out to get you: Every model in the enemy unit must immediately take an Initiative test. Any models that fail must strike blows against their own unit during this Assault phase, rather than against the enemy, exactly as if they were on your side. Wounds inflicted must be allocated amongst the entire unit, not just amongst unaffected models. Unsaved wounds caused by affected models count towards your close combat total. Units composed of single models re-roll this result.