| Abilities |
|---|
| Nexus of Devotion:
Friendly units within 12" of any Acolyte Iconwards have the Feel No Pain special rule. |
| Feel No Pain:
If a model with this ability suffers an unsaved wound, roll a dice. On a 1, 2 or 3, take the wound as normal (removing the model if it loses its final Wound). On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against wounds from weapons that inflict instant death (by having a high enough Strength or a special rule to that effect; even if the model is an eternal warrior). Neither can it be used against wounds from AP1 and AP2 weapons, power weapons and any other wound against which no armour save can ever be taken (like wounds from power fists, Dreadnought close combat weapons, rending weapons that roll a 6, Perils of the Warp, failed dangerous terrain tests, etc). |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Return to the Shadows:
Instead of moving in your Movement phase, any unit with this special rule that is not within 6" of any enemy model, can be removed from the battlefield and placed into Reserve. A unit cannot Return to the Shadows in the same turn it arrives from Reserves and cannot do so whilst embarked in a vehicle. |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Autopistol | 12" | 3 | - | Pistol |
| Melee Weapons |
|---|
| Rending Claws:
Close combat attacks made by models with rending claws gain the Rending ability. |
| Wargear |
|---|
| Blasting Charges:
Blasting Charges are assault grenades. |
| Sacred Cult Banner:
Friendly units within 12" of a model equipped with a sacred cult banner have the Furious Charge special rule. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Acolyte Iconward | 4 | 4 | 4 | 3 | 2 | 4 | 3 | 9 | 5+ |