| Abilities |
|---|
| Disciplines (Striking Scorpions):
If the Phoenix Lord is leading a squad of their Aspect, the whole squad becomes Fearless. Phoenix Lords cannot join Aspect Warrior squads not of their Aspect. Note that if a squad has two of the same Exarch power, they are not cumulative. |
| Stealth:
All of the unit’s cover saves are improved by +1. |
| Eternal Warrior:
The model is immune to the effects of the Instant Death rule. |
| Fearless:
Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping. Note: units with the Fearless ability are subject to the No Retreat! rule. |
| Fleet:
A unit with this rule may assault in the same turn in which it has run. |
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |
| Melee Weapons |
|---|
| Scorpion's Bite:
A model with mandiblasters has +2 A. |
| Scorpion Chainsword:
This is a one-handed weapon that adds +1 S to the model's attacks. |
| Scorpion's Claw:
This weapon counts as both a Power Fist and a Shuriken catapult. |
| Wargear |
|---|
| Plasma Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Exarch Power |
|---|
| Shadowstrike:
A squad including a model with Shadowstrike has the Infiltrate special rule. This ability cannot affect and Autarch |
| Stalker:
This unit has the Move Through Cover special rule. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Phoenix Lord | 7 | 7 | 4 | 4 | 3 | 7 | 4 | 10 | 2+ |