Warlock

(Entry)
Type:

model

EntryId:

5fe1-d829-3c24-90c2

Hidden:

false

Costs: 25 Points

Constraints:

max: 1
Options (2)
The Warlock may buy one Warlock Psychic power:
The Warlock may choose from the following::
Rules (1)
Warlock Power
Warlock powers are available permanently, so he does not need to take a Psychic test to use it.

Profiles:

Unit WSBSSTWIALdSv
Warlock

4

4

3

3

1

4

1

8

-

Wargear
Rune Armour:

The bearer gains a 4+ Invulnerable save.

Weapons RangeStr.APTypeNotes
Shuriken Pistol

12"

4

5

Pistol

Melee Weapons
Witchblade:

All hits scored in close combat by models armed with a witchblade inflict wounds on a roll of 2+, regardless of the target’s Toughness. Armour saves are taken as normal. Against vehicles, the wielder of a witchblade counts his Strength as 9.

Abilities
Fleet:

A unit with this rule may assault in the same turn in which it has run.

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