Lelith Hasperax

(Entry)
Type: unit
EntryId: 851f-8334-aa53-7a21
Hidden: false
Costs: 175 Points

Profiles:

Abilities
Quicksilver Dodge (4+/3+):

Lelith has a 4+ Invulnerable save, which is increased to a 3+ against wounds caused by close combat attacks.

The Penetrating Blade:

Lelith's attacks ignore armour saves.

A League Apart:

Lelith gets a number of bonus Attacks equal to the difference between her Weapon Skill and the highest Weapon Skill amongst enemy models she is in base contact with. For example: Lelith is in base contact with a mob of Orks (WS 4) led by an Ork Warboss (WS 5). Lelith will therefore get four bonus attacks that wound (Lelith's WS 9 minus the Warboss' WS 5), plus an additional bonus attack from wielding an addition hand weapon - a grand total of nine attacks!

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Night Vision:

When the Night Fighting mission special rule is in use, such models may choose to re-roll the test to determine how far they can see, but must abide by the new result. Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit.

Power from Pain:

Whenever a Dark Eldar unit with this rule destroys a non-vehicle enemy unit, it immediately gains a 'pain token'. Place a marker with that unit; a coin or other trophy will do. Each pain token confers a special rule to the entire unit, as shown in the list below. For example, a unit with one pain token has the Feel No Pain rule, one with two pain tokens has Feel No Pain and Furious Charge, etc. It might happen that several of your units are involved in a combat against one or more enemy units, which are destroyed because of the assault's results. In this case, you receive one pain token per enemy unit destroyed, and then randomly assign them amongst your units in that combat. Note that pain tokens can be gained by other means - some units even begin the game with one!

1 - Feel No Pain

2 - Furious Charge

3 or more - Fearless

If a Dark Eldar unit is joined by one or more characters with pain tokens, all the pain tokens for the unit and characters that have joined it are pooled. If an Independent Character leaves a unit with one or more pain tokens, you must divide them as equally as possible. The owning player decides who gets any remaining tokens.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Unit WSBSSTWIALdSv
Lelith Hesperax

9

9

3

3

3

9

4

9

6+

Wargear
Plasma Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Melee Weapons
Shardnet and Impaler:

A Shardnet and Impaler count as two close combat weapons. Furthermore, to represent the entangling effects of the shardnet, every enemy model in base contact with the wielder fights with one less attack (to a minimum of 1).

Used By (1)
Dark Eldar(Catalogue)