Kheradruakh, the Decapitator

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: 3a86-8f89-0373-8b89
Hidden: false
Costs: 140 Points

Constraints:

max: 1

Profiles:

Melee Weapons
Decapitator:

This is a power weapon that on a roll of 6 to wound causes instant death, regardless of the enemy's Toughness.

Abilities
Shade Stalker:

When Kheradruakh arrives from reserve, simply place him anywhere on the battlefield that is not within an inch of an enemy model. He may not assault that turn, but may otherwise act normally.

Hunter of Heads:

Nominate an enemy Independent Character at the beginning of the game as the unfortunate whose skull the Decapitator intends to take. Kheradruakh has the Preferred Enemy rule for attacks made against this model.

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Night Vision:

When the Night Fighting mission special rule is in use, such models may choose to re-roll the test to determine how far they can see, but must abide by the new result. Characters with this rule confer it onto any unit they join, as long as they are part of the unit. Units with this rule confer it onto any characters joining them, as long as they are part of the unit.

Altered Physique:

This model begins the game with a pain token.

Power from Pain:

Whenever a Dark Eldar unit with this rule destroys a non-vehicle enemy unit, it immediately gains a 'pain token'. Place a marker with that unit; a coin or other trophy will do. Each pain token confers a special rule to the entire unit, as shown in the list below. For example, a unit with one pain token has the Feel No Pain rule, one with two pain tokens has Feel No Pain and Furious Charge, etc. It might happen that several of your units are involved in a combat against one or more enemy units, which are destroyed because of the assault's results. In this case, you receive one pain token per enemy unit destroyed, and then randomly assign them amongst your units in that combat. Note that pain tokens can be gained by other means - some units even begin the game with one!

1 - Feel No Pain

2 - Furious Charge

3 or more - Fearless

If a Dark Eldar unit is joined by one or more characters with pain tokens, all the pain tokens for the unit and characters that have joined it are pooled. If an Independent Character leaves a unit with one or more pain tokens, you must divide them as equally as possible. The owning player decides who gets any remaining tokens.

Move Through Cover:

Units with this rule roll an extra D6 when rolling to move through difficult terrain. In most circumstances this will mean that they roll three D6 and pick the dice with the highest score.

Stealth:

All of the unit’s cover saves are improved by +1.

Unit WSBSSTWIALdSv
Kheradruakh

6

5

5

3

3

6

4

9

  • (5+ Invulnerable)
Weapons RangeStr.APType
Baleblast

18"

4

4

Assault 2, Pinning

Models may only fire this weapon if their unit has at least one pain token.

Used By (1)
Dark Eldar(Catalogue)