Jetbike

(Entry)
Type: upgrade
EntryId: 2f0b-a3da-d6d5-9c3c
Hidden: false

Constraints:

max: 1
Rules (1)
Jetbike
Jetbikes are the same as bikes, with the following exceptions: 


• In the Movement phase, jetbikes can move over all other models and all terrain freely. However, if a moving jetbike begins or ends its move in difficult terrain, it must take a dangerous terrain test. Jetbikes may not end their move over other models or impassable terrain, except that they can end their move on top of impassable terrain if it is actually possible to place the models on top of it. If they do that, however, they treat the impassable terrain as dangerous terrain. 


• In the Assault phase, jetbikes are treated like normal bikes when assaulting, as they must move close to the ground in order to fight.


• When falling back, jetbikes move over any terrain and models, but if they end their move in difficult terrain (or on top of flat impassable terrain) they must still take a dangerous terrain test. They cannot end their move on top of other models, and must alter the direction of their fall back move as little as possible in order to avoid them, just as a normal unit would when falling back on foot. If they cannot do this, they are trapped and immediately destroyed. 


All Eldar jetbikes (including Dark Eldar ones) are allowed to move 6" in the Assault phase, even if they don’t assault. When Eldar jetbikes move in the Assault phase and do not assault, they treat difficult terrain in the same way as other jetbikes do in the Movement phase.

Profiles:

Melee Weapons Ability
The Raven Sword

This is a Master-crafted Power Weapon

Wargear
Adamantine Mantle:

The bearer is immune to the effects of the Instant Death rule.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Iron Halo:

An Iron Halo confers a 4+ invulnerable save.

Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Weapons RangeStr.APTypeNotes
Plasma Cannon

36"

7

2

Heavy 1, Blast, Gets Hot!

Twin-linked Storm Bolter

24"

4

5

Assault 2, Twin-linked

Bolt Pistol

12"

4

5

Pistol

Unit WSBSSTWIALdSv
Sammael

5

5

4

4(5)

3

5

3

10

3+

Abilities
Rites of Battle:

If this model is on the table then all other Dark Angels units may use his Leadership for Morale, Pinning or Leadership tests, but not Psychic tests.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.