Warptime

(Entry)
Type: upgrade
EntryId: a327-a381-d2a2-b2d5
Hidden: false
Costs: 25 Points

Constraints:

max: 1

Profiles:

Psychic Power
Warptime:

The power is used at the start of any player's turn. If successful, the psyker may re-roll all rolls to hit and rolls to wound for the entirety of that player's turn.