| Abilities |
|---|
| Crazed:
At the start of the Chaos Movement phase, roll on the table below for each unengaged Dreadnought 1 - Fire Frenzy: The Chaos Dreadnought may not move or assault this turn. At the beginning of the Shooting phase it must pivot on the spot towards the closest visible unit (friend or foe) and fire all of its weapons against it - twice! If the Chaos Dreadnought cannot fire any ranged weapons, treat this result as a '2-5 Sane' result instead. 2-5 - Sane: The player controls the model normally 6 - Blood Rage: In the Movement phase, the Chaos Dreadnought must move as far as possible towards the nearest enemy. In the Shooting phase the Chaos Dreadnought may not shoot, but gains the Fleet special rule, and must run towards the nearest enemy, ending its move facing towards this target. The Chaos Dreadnought must then assault this enemy in the Assault phase, if able. If the Chaos Dreadnought is immobilised, treat this result as a '2-5 Sane' result instead. |
| Walker Vehicle | WS | BS | STR | F | S | R | I | A |
|---|---|---|---|---|---|---|---|---|
| Chaos Dreadnought | 4 | 4 | 6 | 12 | 12 | 10 | 4 | 3 |
| Wargear |
|---|
| Smoke Launchers:
Once per game, after completing its move, a vehicle with smoke launchers can trigger them (it doesn’t matter how far it moved). Place some cotton wool or other suitable marker on or around the vehicle to show it is obscured. The vehicle may not fire any of its weapons in the same turn as it used its smoke launchers, but will count as obscured in the next enemy Shooting phase, receiving a 4+ cover save. After the enemy’s Shooting phase, the smoke disperses with no further effect. Note that a vehicle may still use smoke launchers even if its crew are shaken or stunned. It is worth pointing out that some armies might use different versions of smoke launchers, which have slightly different rules. As normal, the rules in the Codex take precedence. |
| Searchlight:
Searchlights are used when the Night Fighting rule is in effect. If a vehicle has a searchlight it must still use the night fighting rules to pick a target but, having acquired a target, will illuminate it with the searchlight. For the rest of the shooting phase, any other unit that fires at the illuminated unit does not use the Night fighting rules. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the Night Fighting rules were not in effect. |