Lucius The Eternal

(Entry)
Type: unit
EntryId: 7fd7-e6d2-6430-8728
Hidden: false
Costs: 160 Points

Profiles:

Wargear
Armour of Shrieking Souls:

For each successful Power armour save or Invulnerable save Lucius makes in close combat, the unit causing the wound immediately suffers a Strength 4 hit that ignored armour saves.

Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Personal Icon:

Chaos Icon

Melee Weapons
Lash of Torment:

This counts as a close combat weapon, and in addition it reduces the Attacks of any model in base contact with Lucius by 1 (to a minimum of 1).

Power Weapon:

Models wounded in close combat by the attacks of a model armed with a power weapon are not allowed armour saves.

Unit WSBSSTWIALdSv
Lucius

7

5

4

4

3

6

3

10

3+ (5+ Invulnerable)

Weapons RangeStr.APTypeNotes
Doom Siren

Template

5

3

Assault 1

Abilities
Mark of Slaanesh:

Models with the Mark of Slaanesh gain +1 Initiative.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Used By (1)