Chaos Spawn

(Entry)
Type: unit
LinkId: 5eca-19b5-ed00-c989
Hidden: false
Options (1)
Rules (1)
Beast
Beasts and cavalry move like infantry.


Beasts and cavalry fall back just like infantry, except that they move 3D6" due to their speed.


Beasts and cavalry have the ‘fleet’ special rule.


When assaulting they move up to 12". If assaulting through cover, beasts and cavalry are slowed by difficult terrain – roll for the distance they can move just as you would for infantry, but double the result of the highest scoring dice.

Profiles:

Abilities
Mindless:

A unit of Chaos Spawn always move as far as they can towards the closest enemy. They must always try to assault the closest enemy. In close combat each spawn has D6 attacks - roll every time they are about to attack. Units of Chaos spawn never count as scoring units.

Slow and Purposeful:

Models with this special rule are relentless. However, they always count as moving through difficult terrain (including in assaults). Remember that a slow and purposeful independent character will cause any unit he joins to move at his speed (and vice versa) as units have to move at the speed of the slowest model.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Used By (1)