| Abilities |
|---|
| Mindless:
A unit of Chaos Spawn always move as far as they can towards the closest enemy. They must always try to assault the closest enemy. In close combat each spawn has D6 attacks - roll every time they are about to attack. Units of Chaos spawn never count as scoring units. |
| Slow and Purposeful:
Models with this special rule are relentless. However, they always count as moving through difficult terrain (including in assaults). Remember that a slow and purposeful independent character will cause any unit he joins to move at his speed (and vice versa) as units have to move at the speed of the slowest model. |
| Fearless:
Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping. Note: units with the Fearless ability are subject to the No Retreat! rule. |