Summoned Lesser Daemons

(Entry)
Type: unit
LinkId: 3c8d-7cc0-50f4-83a2
Hidden: false
Options (1)
Rules (2)
Lesser Daemons
A unit of Summoned Lesser Daemons is deployed in the same way as a unit that arrives from Reserve using the Deep Strike rule, and the first model must be placed within 6" of an Icon of Chaos. If there are no Icons of Chaos on the table at the time the summoned unit becomes available, the unit cannot enter the battle and is destroyed (Icons belonging to other units that have arrived from Reserve in the same turn cannot be used). As normal, because they always appear within range of an Icon of Chaos, the Deep Striking Darmons do not roll for scatter. If the model carrying the icon is inside a transport when the Daemons become available from Reserve, the Daemons must Deep Strike within 6" of the vehicle (and will not scatter).
Summoned Daemon
Units of Daemons always start the game in Reserve, even in Missions that do not normally allow the Reserves rule to be used. When a Daemon unit becomes available from Reserve, it must deploy as detailed in its section. 


Once deployed, the Daemons cannot do anything else in that turn's Movement phase, but after that they are free to act as normal (they can Assault in the same turn that they enter the game).

Profiles:

Abilities
Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Used By (1)