| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Herald of Tzeentch | 2 | 4 | 3 | 3 | 2 | 4 | 2 | 10 | 4+ Invulnerable |
| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Daemonic Gaze | 24" | 5 | 3 | Assault 3 |
| Abilities |
|---|
| Independent Character:
Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in. Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit! |