| Abilities |
|---|
| The Eternal Dance:
The Masque may use her Pavane of Slaanesh three times in her Shooting phase. |
| Fleet:
A unit with this rule may assault in the same turn in which it has run. |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| The Masque | 5 | 4 | 3 | 3 | 2 | 7 | 4 | 10 | 3+ Invulnerable |
| Daemonic Gift |
|---|
| Aura of Acquiescence:
Models with this gift count as equipped with both assault grenades and defensive grenades (but receive no strength bonus in close combat against vehicles). |
| Soporific Musk:
The Daemon has the Hit and Run special rule. |
| Instrument of Chaos:
If the Daemon bearing this gift is involved in a fight which results in a draw, its side counts as having won by one wound. If both sides include an Instrument of Chaos, the result remains a draw. |
| Pavane of Slaanesh:
The Pavane of Slaanesh is a ranged weapon with a range of 18". Roll to hit as normal. If the target unit is hit, it will immediately begin to dance to the tune of the Lord of Excess - the firer can immediately move the target unit up to D6". This movement follows the same rules as a normal move, except that it is not slowed by difficult terrain. So, for example, Dangerous Terrain tests are taken as normal, victims may not be moved off the table, out of conbat, into impassable terrain or to within 1" of enemy models, and so on. An enemy unit may only be moved by this Gift once per turn, successive hits have no effect. The Pavane has no effect on vehicles other than walkers, which are effected as normal (as they can dance!). |
| We are Legion:
During the Shooting phase, the Daemon does not have to target all its ranged weapons against the same target. Instead, it may fire any of its weapons at a different target (declare all targets before rolling to hit). It can then choose to assault any of the enemies it has fired against. If the Daemon is an Independent Character and joins a unit, it can choose different targets from its unit's. Note that the unit is not affected by the shooting of the character in regards to which enemy they can assault in the ensuing Assault phase. |
| Melee Weapons |
|---|
| Rending Claws:
Rending Claws are a pair of close combat rending weapons (the bonus attack is always included in the Daemon's profile). |