Keeper of Secrets

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: 8a2a-fc43-7461-63a3
Hidden: false
Costs: 200 Points
Options (2)
Daemon:
Rules (1)
Monstrous Creature
All monstrous creatures have the ‘move through cover’ special rule. 


Instead of firing a single weapon, monstrous creatures can fire two of their weapons once per Shooting phase. They must, of course, fire both of them at the same enemy target. In addition, monstrous creatures have the ‘relentless’ special rule.


Unless otherwise specified in their special rules, monstrous creatures cannot go to ground, voluntarily or otherwise. In addition, for a monstrous creature to be in cover, at least 50% of its body has to be in cover from the point of view of the majority of the firing models. Also, standing in area terrain does not automatically confer a cover save to monstrous creatures – the 50% rule takes precedence. Cover for them works exactly as for vehicles. As usual, if you cannot clearly tell if 50% of the model’s body is covered, modify its cover save by –1.


All wounds inflicted in close combat by a monstrous creature ignore armour saves, just like those from a power weapon. In addition, monstrous creatures roll an additional D6 for armour penetration (2D6 + Strength) when attacking a vehicle in close combat.

Profiles:

Unit WSBSSTWIALdSv
Keeper of Secrets

8

4

6

6

4

10

6

10

4+ Invulnerable

Daemonic Gift
Aura of Acquiescence:

Models with this gift count as equipped with both assault grenades and defensive grenades (but receive no strength bonus in close combat against vehicles).

Abilities
Fleet:

A unit with this rule may assault in the same turn in which it has run.

Used By (1)
Chaos Daemons(Catalogue)