Skulltaker

(Entry)
Type: unit
EntryId: 82d3-c778-d921-5a80
Hidden: false
Costs: 140 Points

Constraints:

max(force): 1
Options (2)
Daemon:
May have one of the following:

Profiles:

Abilities
Skulls for the Skull Throne!:

Against non-vehicle models, Skulltaker's close combat attacks are Rending on rolls of 4+ instead of 6, and any of his Rending wounds also inflicts Instant Death

Independent Character:

Independent characters follow the Movement rules for models of their type, be it infantry, jump infantry, bike, etc. In addition, independent characters can move through difficult terrain more quickly and safely than ordinary troops. All independent characters have the ‘move through cover’ and ‘skilled rider’ special rules. This advantage does not extend to any vehicles they may be travelling in.

Independent characters are allowed to join other units. They cannot, however, join vehicle squadrons (see the Vehicles section) and units that always consist of a single model (like most vehicles and monstrous creatures). They can join other independent characters though, to form a powerful multi-character unit!

Furious Charge:

In a turn in which they assaulted into combat they add +1 to both their Initiative and Strength characteristics when attacking in close combat (note that this has no effect on the Initiative tests for sweeping advances).

Unit WSBSSTWIALdSv
Skulltaker

7

3

4

4

2

5

4

10

5+ Invulnerable

Melee Weapons Ability
Hellblade

Hellblades are power weapons.

Daemonic Gift
Iron Hide:

Models with Iron Hide receive a 3+ Armour save.

Fury of Khorne:

The close combat attacks of a model gifted with the Fury of Khorne gain the Rending special rule.

Blessing of the Blood God:

A Daemon has a 2+ Invulnerable save against wounds caused by psychic powers or force weapons.

Used By (1)