| Abilities |
|---|
| Rage Embodied:
Skarbrand and every unit within 24" of the Exiled one (friend and foe alike!) must re-roll failed rolls to hit in close combat. |
| Fleet:
A unit with this rule may assault in the same turn in which it has run. |
| Furious Charge:
In a turn in which they assaulted into combat they add +1 to both their Initiative and Strength characteristics when attacking in close combat (note that this has no effect on the Initiative tests for sweeping advances). |
| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Skarbrand | 10 | 0 | 8 | 6 | 4 | 5 | 6 | 10 | 4+ Invulnerable |
| Daemonic Gift |
|---|
| Iron Hide:
Models with Iron Hide receive a 3+ Armour save. |
| Breath of Chaos:
Breath of Chaos is a template weapon. Any models fully or partially under the template suffer one wound on a D6 roll of 4+, with no Armour or Cover saves allowed! Vehicles touched by the template suffer a glancing hit on a D6 roll of 4+. |
| Instrument of Chaos:
If the Daemon bearing this gift is involved in a fight which results in a draw, its side counts as having won by one wound. If both sides include an Instrument of Chaos, the result remains a draw. |