| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Abilities |
|---|
| The Red Thirst:
After forces have deployed, but before scout moves are taken and the first turn begins, roll a D6 for each unit in your army with this special rule (including units you have left in reserve). On a score of 1, the entire unit is treated as having the Furious Charge and Fearless special rules instead of the And they Shall Know No Fear special rule for the duration of the game. |