Tycho

(Unit)
Type: unit
Category: HQ
Categories: HQ
EntryId: a30e-2687-658d-a34f
Hidden: false
Costs: 175 Points

Constraints:

max(force): 1
Options (1)

Profiles:

Weapons RangeStr.APTypeNotes
Blood Song (Bolter)

24"

4

5

Rapid Fire

Blood Song (Melta)

12"

8

1

Assault 1, Melta, One-shot

Bolt Pistol

12"

4

5

Pistol

Dragonfire Bolts

24"

4

5

Rapid Fire, Ignores Cover

Hellfire Round

24"

X

5

Rapid Fire, Poisoned 2+

Kraken Bolts

30"

4

4

Rapid Fire

Vengeance Rounds

18"

4

3

Rapid Fire, Gets Hot

Melee Weapons
The Dead Man's Hand:

Tycho's close combat attacks ignore armour saves and roll an additional D6 for armour penetration. The Dead Man's Hand also includes a set of digital weapons, allowing Tycho to re-roll a single failed roll to wound each Assault phase.

Wargear
Frag Grenades:

Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal.

Krak Grenades:

When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6.

Iron Halo:

An Iron Halo confers a 4+ invulnerable save.