| Weapons | Range | Str. | AP | Type | Notes |
|---|---|---|---|---|---|
| Blood Song (Bolter) | 24" | 4 | 5 | Rapid Fire | |
| Blood Song (Melta) | 12" | 8 | 1 | Assault 1, Melta, One-shot | |
| Bolt Pistol | 12" | 4 | 5 | Pistol | |
| Dragonfire Bolts | 24" | 4 | 5 | Rapid Fire, Ignores Cover | |
| Hellfire Round | 24" | X | 5 | Rapid Fire, Poisoned 2+ | |
| Kraken Bolts | 30" | 4 | 4 | Rapid Fire | |
| Vengeance Rounds | 18" | 4 | 3 | Rapid Fire, Gets Hot |
| Melee Weapons |
|---|
| The Dead Man's Hand:
Tycho's close combat attacks ignore armour saves and roll an additional D6 for armour penetration. The Dead Man's Hand also includes a set of digital weapons, allowing Tycho to re-roll a single failed roll to wound each Assault phase. |
| Wargear |
|---|
| Frag Grenades:
Models equipped with assault grenades don’t suffer the penalty to their Initiative for assaulting enemies through cover, but fight as normal. |
| Krak Grenades:
When assaulting a vehicle, each model using Krak grenades can only ever make one attack, regardless of the number of Attacks on their profile and any bonus attacks. Against vehicles, Krak grenades have an armor penetration value of 6+D6. |
| Iron Halo:
An Iron Halo confers a 4+ invulnerable save. |