Death Company Tycho

(Entry)
Type: model
EntryId: 0495-7fc8-1c8f-acc1
Hidden: false

Constraints:

max: 1

Profiles:

Unit WSBSSTWIALdSv
Death Company Tycho

7

4

4

4

3

5

4

8

2+

Abilities
Preferred Enemy: Ork:

This follows the rules for Preferred Enemy against orks.

Fearless:

Fearless troops automatically pass all Morale and Pinning tests they are required to take, and will never fall back. They can however go to ground voluntarily. This special rule is gained by any independent character joining a fearless unit. However, as long as a fearless character stays with a unit that is not fearless, he loses this special rule. If a unit that is falling back suddenly gains this rule, it will automatically regroup at the beginning of its next Movement phase, regardless of all normal restrictions on regrouping.

Note: units with the Fearless ability are subject to the No Retreat! rule.

Feel No Pain:

If a model with this ability suffers an unsaved wound, roll a dice. On a 1, 2 or 3, take the wound as normal (removing the model if it loses its final Wound). On a 4, 5 or 6, the injury is ignored and the model continues fighting. This ability cannot be used against wounds from weapons that inflict instant death (by having a high enough Strength or a special rule to that effect; even if the model is an eternal warrior). Neither can it be used against wounds from AP1 and AP2 weapons, power weapons and any other wound against which no armour save can ever be taken (like wounds from power fists, Dreadnought close combat weapons, rending weapons that roll a 6, Perils of the Warp, failed dangerous terrain tests, etc).

Black Rage:

This unit is subject to the Rage special rule. Additionally, they never count as a scoring unit.

Fleet:

A unit with this rule may assault in the same turn in which it has run.

Furious Charge:

In a turn in which they assaulted into combat they add +1 to both their Initiative and Strength characteristics when attacking in close combat (note that this has no effect on the Initiative tests for sweeping advances).

Relentless:

Relentless models can shoot with rapid fire and heavy weapons counting as stationary, even if they moved in the previous Movement phase, and are also allowed to assault in the same turn they fire them. Note that a relentless independent character must still abide by the assaulting limitations of any unit it has joined, if the unit is not itself relentless.