| Wargear |
|---|
| Terminator Armour:
Models in Terminator Armour have a 2+ armour save and a 5+ invulnerable save. Terminator armoured models have the Relentless special rule, may not perform a Sweeping advance and can be teleported onto the battlefield. They may start the game in reserve and arrive using deep strike rules, even if its not part of the mission being played. Terminators count as two models for the purposes of transport capacity and cannot embark in Rhinos or Razorbacks. |
| Abilities |
|---|
| The Red Thirst:
After forces have deployed, but before scout moves are taken and the first turn begins, roll a D6 for each unit in your army with this special rule (including units you have left in reserve). On a score of 1, the entire unit is treated as having the Furious Charge and Fearless special rules instead of the And they Shall Know No Fear special rule for the duration of the game. |