Servitors

(Entry)
Type: unit
EntryId: 21c4-5dac-a378-ab9f
Hidden: false
Costs: 10 Points

Constraints:

max: 1
Options (2)
Special Weapons:

Profiles:

Unit WSBSSTWIALdSv
Tech Servitor

3

3

3

3

1

3

1

8

5+

Melee Weapons
Servo-arm:

Each servo-arm grants the model a single extra close combat attack, made separately at Initiative 1 and Strength 8, ignoring Armour Saves.

Abilities
Mindlock:

Unless led by a Techpriest, a unit containing Servitors must roll a D6 at the start of each friendly turn. If the result is  a 1, 2 or 3 the unit may not move, shoot or assault that turn, though it will fight in close combat if already engaged.