| Unit | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Tech Servitor | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 5+ |
| Melee Weapons |
|---|
| Servo-arm:
Each servo-arm grants the model a single extra close combat attack, made separately at Initiative 1 and Strength 8, ignoring Armour Saves. |
| Abilities |
|---|
| Mindlock:
Unless led by a Techpriest, a unit containing Servitors must roll a D6 at the start of each friendly turn. If the result is a 1, 2 or 3 the unit may not move, shoot or assault that turn, though it will fight in close combat if already engaged. |