Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Winged Hive Tyrant [1] (7+ wounds) | 16" | 2+ | 2+ | 7 | 7 | 12 | 5 | 10 | 3+ |
Winged Hive Tyrant [2] (4-6 wounds) | 12" | 3+ | 3+ | 7 | 7 | N/A | 5 | 10 | 3+ |
Winged Hive Tyrant [3] (1-3 wounds) | 8" | 4+ | 4+ | 7 | 7 | N/A | 5 | 10 | 3+ |
Psyker | Cast | Deny | Powers Known | Other |
---|---|---|---|---|
Winged Hive Tyrant | 2 | 1 | Smite + 2 Hive Mind | - |
Abilities |
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Shadow in the Warp (Aura):
While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Synapse (Aura):
While a friendly |
Will of the Hive Mind:
In your Command phase, select one friendly |
Psychic Barrier:
This model has a 4+ invulnerable save. |
Death Throes (6"/D3):
When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. |
Death from Above:
During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models, and, until the end of the turn, you can re-roll charge rolls made for this model. |