Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Maleceptor [1] (8+ wounds) | 8" | 3+ | 3+ | 7 | 8 | 15 | 3 | 10 | 3+ |
Maleceptor [2] (5-7 wounds) | 7" | 4+ | 4+ | 7 | 8 | N/A | 3 | 10 | 3+ |
Maleceptor [3] (1-4 wounds) | 5" | 5+ | 5+ | 7 | 8 | N/A | 3 | 10 | 3+ |
Psyker | Cast | Deny | Powers Known | Other |
---|---|---|---|---|
Maleceptor | 2 | 2 | Smite + 2 Hive Mind | - |
Abilities |
---|
Psychic Overload:
Each time this model successfully manifests a psychic power or completes a psychic action, if the result of the Psychic test was 7 or more, after resolving that psychic power, the closest enemy unit within 12" suffers the number of mortal wounds shown in the table below. |
Encephalic Diffusion:
This unit can attempt to perform the following psychic action: Encephalic Diffusion (Psychic Action - Warp Charge 6): In your Psychic phase, this PSYKER can attempt to perform this psychic action. If completed, until the start of your next Psychic phase, this PSYKER gains the following ability: Diffusion Field (Aura): While a friendly |
Shadow in the Warp (Aura):
While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Psychic Barrier:
This model has a 4+ invulnerable save. |
Synapse (Aura):
While a friendly |
Death Throes (6"/D3):
When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. |
Psychic Overload | MWs |
---|---|
(1) 8+ Wounds | 3 |
(2) 5-7 Wounds | 2 |
(3) 1-4 Wounds | 1 |