Trygon Prime

(Unit)
Type: model
Category: HQ
Categories: Faction: Hive Tendril, Faction: Tyranids, Faction: , Monster, Synapse, Character, Burrower, HQ
LinkId: 5870-35da-ab76-32dc
Hidden: false
Costs: 175 pts10 PL
Options (10)

Profiles:

Unit MWSBSSTWALdSave
Trygon Prime [1] (7+ wounds)

10"

3+

3+

7

7

14

12

10

3+

Trygon Prime [2] (4-6 wounds)

8"

4+

4+

7

7

N/A

12

10

3+

Trygon Prime [3] (1-3 wounds)

6"

5+

5+

7

7

N/A

12

10

3+

Abilities
Bio-impulses

In your Command phase, select one friendly CORE unit within Synaptic Link range (pg 87) of this model that has not already been selected for this ability this turn. Until the start of your next Command phase, add 1 to Advance rolls and add 1 to charge rolls made for that unit.

Death from Below

During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Death Throes (6"/D3)

When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds.

Serpentine Coils

Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll.

Shadow in the Warp (Aura)

While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound.

Synapse (Aura)

While a friendly unit is within 6" of this unit, that unit automatically passes Morale tests.

Used By (1)
Tyranids(Catalogue)