Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
Trygon Prime [1] (7+ wounds) | 10" | 3+ | 3+ | 7 | 7 | 14 | 12 | 10 | 3+ |
Trygon Prime [2] (4-6 wounds) | 8" | 4+ | 4+ | 7 | 7 | N/A | 12 | 10 | 3+ |
Trygon Prime [3] (1-3 wounds) | 6" | 5+ | 5+ | 7 | 7 | N/A | 12 | 10 | 3+ |
Abilities |
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Bio-impulses:
In your Command phase, select one friendly |
Shadow in the Warp (Aura):
While an enemy PSYKER unit is within 18" of this unit: • Subtract 1 from Psychic tests taken for that enemy unit. • Each time that enemy unit suffers Perils of the Warp, it suffer 1 additional mortal wound. |
Synapse (Aura):
While a friendly |
Death Throes (6"/D3):
When this model is destroyed, roll one D6 before removing it from play. On a 6+, the closest enemy unit within 6" suffers D3 mortal wounds. |
Death from Below:
During deployment, you can set up this unit underground instead of setting it up on the battlefield. If you do so, then during the Reinforcements step of one of your Movement phases, you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. |
Serpentine Coils:
Each time a melee attack is made against this unit, subtract 1 from that attack's hit roll. |