Abilities |
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Questing Tendrils:
Each time a unit with this adaptation fights, if it made a charge move this turn, then until that fight is resolved, each time a model in this unit makes an attack, improve the Armour Penetration characteristic of that attack by 1. |
Hyper-adaptation (Kraken):
You can swap this hive fleet's Adaptive rule for one of the Feed Biomorphologies or Hunt Biomorphologies on page 61. |