Cult Leman Russ

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: Genestealer Cults, Faction: Tyranids, Heavy Support, Vehicle, Faction: Brood Brothers
EntryId: f6f6-2f9e-c4e0-2998
Hidden: true
Costs: 140 pts11 PL
Options (6)
Pintle Weapon:
Rules (1)
Conceal
During deployment, you can setup this unit in ambush instead of setting it up on the battlefield. If this unit is an INFANTRY or BIKER unit, you can set up this unit underground instead of setting it up on the battlefield or in ambush.

Profiles:

Unit MWSBSSTWALdSave
Cult Leman Russ

*

6+

*

7

8

12

*

7

3+

Stat Damage - M, BS & A Remaining WMovementBSAttacks
Cult Leman Russ (1)

7-12+

10"

4+

3

Cult Leman Russ (2)

4-6

7"

5+

D3

Cult Leman Russ (3)

1-3

4"

6+

1

Abilities
Emergency Plasma Vents

If this model fires a supercharged plasma cannon, and you roll one or more hit rolls of 1, it is not automatically destroyed. Instead, for each hit roll of 1, the bearer suffers 1 mortal wound after all of this weapon's shots have been resolved.

Explodes (6+/6"/D3)

When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wound.

Grinding Advance

If this model remains stationary or moves under half speed in its Movement phase (i.e. it moves a distance in inches less than half of its current Move characteristic) it can shoot its turret weapon twice in the following Shooting phase (the turret weapon must target the same unit both times). The following weapons are turret weapons: battle cannon, eradicator nova cannon, exterminator autocannon and vanquisher battle cannon.

Smoke Launchers

Once per game, instead of shooting its weapons in the Shooting phase, this model can use its smoke launchers. If it does so, subtract 1 from hit rolls for attacks made with ranged weapons that target it until your next Shooting phase.

Used By (1)