[Reference] Discipline: Broodmind

(Entry)
Type: upgrade
EntryId: 036a-59ef-d643-5569
Hidden: false
Options (1)

Profiles:

Psychic Power Warp ChargeRange
Mass Hypnosis

7

18"

Malediction: Select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
• Subtract 1 from the Attacks characteristic of models in that unit.
• In the Fight phase, that unit is not eligible to fight until after all eligible units from your army have done so.

Mental Onslaught

5

24"

Witchfire: Select one enemy unit within 24" of and visible to this PSYKER and roll four D6: for each result of 5+, that unit suffers 1 mortal wound. If any models in that unit are destroyed as a result of those mortal wounds but that unit is not destroyed, keep repeating this process, reducing the number of dice rolled by 1 each time (e.g. three D6 on the first repeat, two D6 on the second repeat) until any of the following conditions are met:
• The number of dice to roll is 0.
• You roll no results of 5+.
• No enemy models are destroyed.

Might From Beyond

6

18"

Blessing: Select a friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase, add 1 to the Attacks characteristic of models in that unit.

Mind Control

6

18"

Malediction: Select one enemy unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
• Each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.
• If the result of the Psychic test was equal to or greater than that unit's Leadership characteristic, subtract 1 from that unit's Leadership charactersitic and subtract 1 from Combat Attrition tests taken for that unit.

Psionic Blast

5

18"

Witchfire: Select one enemy unit within 18" of and visible to this PSYKER. For the purposes of selecting that enemy unit, unless that enemy unit is within Engagement Range of this PSYKER, the Look Out, Sir rule applies as if this psychic power was a ranged weapon with a range characteristic of 18".
• That unit suffers D3 mortal wounds.
• If the result of the Psychic test was equal to or greater than that unit's Leadership characteristic, that unit suffers 3 mortal wounds instead of D3.

Psychic Stimulus

6

18"

Blessing: Select one friendly unit within 18" of and visible to this PSYKER. Until the start of your next Psychic phase:
• That unit is eligible to shoot and/or declar a charge with in a turn in which it Advanced or Fell Back.
• Models in that unit do not suffer the penalty incurred to their hit rolls for firing Assault weapons in the same turn in which their unit Advanced.

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