Commander Farsight

(Unit)
Type: model
Category: HQ
Categories: Battlesuit, Character, Faction: Farsight Enclaves, Fly, HQ, Jet Pack, Faction: T'au Empire, Commander, Farsight, Infantry
EntryId: 05c3-f498-e0c6-1ee9
Hidden: false
Costs: 130 pts7 PL

Constraints:

max(roster): 1
Options (5)
Rules (1)
Manta Strike
During deployment, if every model in this unit has this ability, you can set up this unit in a Manta hold instead of setting it up
on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Profiles:

Unit MWSBSSTWALdSave
Commander Farsight

10"

2+

2+

5

5

7

5

10

3+

Abilities
Enclave Commander

If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD.

Master of War (Aura) (Farsight)

While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's COMMANDER FARSIGHT model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1.

Shield Generator

The bearer has a 4+ invulnerable save.

Tactical Acumen (Farsight)

In your Command Phase, you can select one friendly FARSIGHT ENCLAVES CRISIS CORE unit within 9" of this model. Until the end of the turn:

  • That unit is eligible to shoot and declare a charge with in a turn in which it Fell Back.
  • Each time a CORE model in that unit makes a ranged attack, you can ignore any or all hit modifiers.
Way of the Short Blade

At the start of the Fight phase, you can select one friendly FARSIGHT ENCLAVES CORE unit within 6" of this model, until the end of the phase, each time a CORE model in that unit makes an attack, add 1 to that attack's hit roll.

Modifiers:

set hidden true
0 Farsight Enclaves in force (recursive)
Used By (1)
T'au Empire(Catalogue)