| Unit | M | WS | BS | S | T | W | A | Ld | Save | 
|---|---|---|---|---|---|---|---|---|---|
| Commander Farsight | 10" | 2+ | 2+ | 5 | 5 | 7 | 5 | 10 | 3+ | 
| Abilities | 
|---|
| Enclave Commander: If your army is Battle-forged, this model must be your army's WARLORD. If more than one model in your army has a rule to this effect, then one of those models must be your army's WARLORD. | 
| Shield Generator: The bearer has a 4+ invulnerable save. | 
| Tactical Acumen (Farsight): In your Command Phase, you can select one friendly FARSIGHT ENCLAVES CRISIS CORE unit within 9" of this model. Until the end of the turn: 
 | 
| Way of the Short Blade: At the start of the Fight phase, you can select one friendly FARSIGHT ENCLAVES CORE unit within 6" of this model, until the end of the phase, each time a CORE model in that unit makes an attack, add 1 to that attack's hit roll. | 
| Master of War (Aura) (Farsight): While a friendly T'AU EMPIRE CORE unit is within 6" of this unit's COMMANDER FARSIGHT model, each time a CORE model in this unit makes an attack, re-roll a hit-roll of 1. |