Unit | M | WS | BS | S | T | W | A | Ld | Save |
---|---|---|---|---|---|---|---|---|---|
XV95 Ghostkeel Shas'vre [1] (7-12+ Wounds Remaining) | 12" | 5+ | 4+ | 6 | 7 | 12 | 3 | 9 | 3+ |
XV95 Ghostkeel Shas'vre [2] (4-6 Wounds Remaining) | 8" | 5+ | 5+ | 6 | 7 | N/A | D3 | 9 | 3+ |
XV95 Ghostkeel Shas'vre [3] (1-3 Wounds Remaining) | 4" | 5+ | 5+ | 6 | 7 | N/A | 1 | 9 | 3+ |
Abilities |
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Ghostkeel Electrowarfare Suite:
While this unit's GHOSTKEEL BATTLESUIT model has any wounds remaining, each time a ranged attack targets this unit, subtract 1 from that attack's hit roll. |
Explodes (Ghostkeel):
When this unit's GHOSTKEEL BATTLESUIT model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
Infiltrator:
During deployment, when you set up this unit, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. |