Trukk

(Unit)
Type: model
Category: Dedicated Transport
Categories: Faction: , Faction: Orks, Transport, Trukk, Vehicle, Dedicated Transport
LinkId: c160-6f07-0220-2da6
Hidden: false
Costs: 70 pts4 PL
Options (4)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Transport
Trukk

This model has a transport capacity of 12 FLASH GITZ, SPECIALIST MOB INFANTRY or INFANTRY models. Each MEGA ARMOUR or JUMP PACK model takes up the space of 2 models.

Abilities
Explodes (6+/6"/D3 Transport)

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.

Open-Topped

In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols.

Ramshackle

Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)

Unit MWSBSSTWALdSave
Trukk [1] (6-10+ Wounds Remaining)

12"

5+

5+

6

6

10

3

6

4+

Trukk [2] (3-5 Wounds Remaining)

8"

5+

5+

5

6

N/A

D3

6

4+

Trukk [3] (1-2 Wounds Remaining)

6"

5+

5+

4

6

N/A

1

6

4+

Modifiers:

set hidden true
Used By (1)
Orks(Catalogue)