Chinork Warkopta [Legends]

(Unit)
Type: model
Category: Flyer
Categories: Faction: , Faction: Orks, Fly, Chinork Warkopta, Transport, Vehicle, Aircraft, Flyer
LinkId: ac27-3368-8f46-33b6
Hidden: false
Costs: 6 PL100 pts
Options (5)
Rules (2)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.
Open-topped
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on the model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with any Pistols they are equipped with.

Profiles:

Transport
Chinork Warkopta

This model has a transport capacity of 10 FLASH GITZ or INFANTRY models. It cannot transport MEGA ARMOUR or JUMP PACK models.

Unit MWSBSSTWALdSave
Chinork Warkopta [1] (6-10+ Wounds Remaining)

16"

3+

5+

6

6

10

3

6

4+

Chinork Warkopta [2] (3-5 Wounds Remaining)

14"

4+

6+

6

6

N/A

D3

6

4+

Chinork Warkopta [3] (1-2 Wounds Remaining)

12"

5+

6+

6

6

N/A

1

6

4+

Abilities
Explodes (6+/6"/D3 Transport)

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6, it explodes, and each unit within 6" suffers D3 moral wounds.

Ramshackle

Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)

Swoopin' Down

During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.

Modifiers:

add category Speed Mob
set hidden true
1+ Hide Legends Units in roster (recursive)
Used By (1)
Orks(Catalogue)