6. Jabbin' Fingerz

(Entry)
Type:

upgrade

EntryId:

9c77-a148-5ebc-7ddc

Hidden:

false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
Jabbin' Fingerz

6

18"

MALEDICTION: Jabbin' Fingerz has a warp charge value of 6. If manifested, select one enemy unit that is within 18" of this PSYKER and visible to them. Until the start of your next Psychic phase, each time a model in that unit makes an attack, subtract 1 from that attack's hit roll.

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 9th Edition and many more games.

Try the builder