Squiggoth

(Unit)
Type: model
Category: Heavy Support
Categories: Faction: , Faction: Orks, Transport, Heavy Support, Squiggoth, Monster
LinkId: 8421-0cdc-3dc6-7821
Hidden: false
Costs: 9 PL150 pts
Options (2)
Rules (1)
'Ere We Go!
You can re-roll charge rolls made for units with this ability.

Profiles:

Transport
Squiggoth

This model has a transport capacity of 10 FLASH GITZ or INFANTRY models. It cannot transport MEGA ARMOUR or JUMP PACK models.

Unit MWSBSSTWALdSave
Squiggoth [1] (10-18+ wounds remaining)

10"

3+

5+

8

8

18

4

9

3+

Squiggoth [2] (5-9 wounds remaining)

8"

3+

5+

7

8

N/A

3

9

3+

Squiggoth [3] (1-4 wounds remaining)

6"

3+

5+

6

8

N/A

2

9

3+

Abilities
Enraged Demise

When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it becomes enraged, and each unit within 6" suffers D3 mortal wounds.

Howdah

In your Shooting phase, units embarked on this model can be selected to shoot. Measure the range and draw line of sight from any point on this model. When shooting with units embarked on this model, they do not count as being within Engagement Range of enemy units, and if this model made a Normal Move or Fell Back, they count as having Remained Stationary. Any other restrictions or modifiers that apply to this model also apply to models embarked upon it; for example, if this model Advanced, models embarked upon it also count as having Advanced.

Ramshackle

Each time an attack is allocated to this model, unless that attack has a Strength characteristic of 8 or more, subtract 1 from the Damage characteristic of that attack (to a minimum of 1)

Stampede

Each time this model finishes a charge move, select one enemy unit within Engagement Range of it and roll one D6; on a 2+, that unit suffers D3 mortal wounds.

Modifiers:

set hidden true
1+ Boarding Patrol in roster (recursive)
set hidden true
Used By (1)
Orks(Catalogue)